How To Get An Exo Chip In Astroneer
ASTRONEER - Gina
Project CHEER Delivery Event
It's time for helpful Astroneers to lend their skills to EXO Dynamics in support of the yearly holiday toy drive! Detect and transport toys scattered across planetary surfaces or rig up your own printing production line for delivery via the EXO Asking Platform module.
Container wrecks accept been spotted on Sylva, Desolo, Calidor, and Glacio surrounded by various toys and debris. Production-minded Astroneers can create fresh toys via the Pocket-sized Printer using Scrap and other resources.
It is curious that shipping containers continue crash-landing on planets in the Sylva System around this time each yr... what's going on with EXO's logistics department? Must exist a weird glitch in their subroutines. Maybe that explains the weird containers Mistake//LU-C1D filtration at 63% HelpHelpHelp that accept been reported on Sylva, Desolo, and Calidor.
Packaged toys are worth different point amounts when shipped:
- twenty Points – Automaton 001s & 002s
- 35 Points – Cubic Objects
- 50 Points – Stellar Objects
- 75 Points – Catholic Baubles (Printable from Small Printer)
- 125 Points – Astral Figurines (Found on Glacio)
EXO Dynamics rewards packages received with:
- 1500 Points – Holiday Throwback Parcel
Contains cosmetics rewarded from previous years:
- Lid: "Boreal Beanie"
- Mask: "Pudding Warmer"
- 3500 Points – Palette: "Carbonated"
- 6500 Points – Emote: "Shiver"
- 10000 Points – Hat: "Seasonal Allure"
EXO supplies useful items and resources along the mode to boost your recovery or production efforts. Randomized recurring rewards are bachelor later on completing the main event including:
- Resin, Clay, Graphite
- Packagers & Dynamite
- Copper, Atomic number 26, Titanium, Tungsten
- Pocket-size Ability Items
- Hydrazine & Jet Packs
- EXO Chips
- Nanocarbon Blend
- QT-RTGs
Special Event Missions
To support outcome-related communications, special missions take been added that will appear in the Mission Logs of players when a new event is agile. Players simply demand to actuate an EXO Asking Platform rocket to start the current effect and complete the mission.
Community Reward
As with previous years, all parcel points will become towards unlocking a global full that will grant everyone in the community a FEZANT chapeau! Nosotros will be tracking progress via social media so when you complete the result, you tin can keep sending rewards to help make sure the gift gets unlocked for anybody!
Tether Toppers
Multi-colored lights return to beautify the tether lines of intrepid Astroneers! Apply them as decorations, in back up of your structure projects, or just enjoy their merry glow
Bugs:
The following bugs take been fixed as of version 1.26.128.0:
- AS-18369 | Crash | Game volition no longer crash when placing a Sturdysquash Sample into a Research Sleeping room that is on the same platform as a Cauldrangea.
- AS-18370 | Crash | The game will no longer run out of memory very quickly while idling in certain saves in shipping builds
- AS-18371 | LTEs | The requested item icons and point values are no longer duplicated while in the care package phase of the LTE
- As-18535 | Holiday LTE | Packagers spawned in with the rest of the LTE items volition at present get removed when the LTE ends
- Every bit-18560 | Localization | Japanese is now for the G. novus Shells mission championship
- As-18562 | Localization | Japanese is no longer missing for Astroneer log
The following is still a known issue as of version: 1.26.128.0
- AS-18391 | Mini-Smelter | Leaving relevance and relaunching the game while a Portable Smelter is running may put it in a broken land
- As-18169 | Localization | Rails | The end of C.O.L.E.'due south description in the catalog is cut off in several languages, omitting the power requirements
- AS-18554 | SWITCH | Overachiever | The Overachiever Palette does not unlock when completing all the tasks
- AS-17750 | Multiplayer | Compass | Client's compass will be completely empty subsequently teleporting to any planet from the station
- As-17386 | Switch | UI | The Reconnect UI does not appear to allow players to reconnect to interrupted multiplayer sessions
- AS-16898 | Rover | Drill | Using a drill fastened to a rover volition eventually slow the Rover to a stop on Panel
- Equally-14453 | Dedicated Server | Fault message when attempting to join with wrong password just says "Join Failed"
- Every bit-11556 | Audio | Primary Menu music volition persist afterwards loading a save before the actual in game music begins playing
- AS-18196 | Rails | The Merchandise Platform's rocket can be pulled onto the Rail Station if it is set to "UNLOADS STOPPED CARS"
- AS-18141 | Rails | Defended Server | Runway Items are not actualization for the customer in multiplayer sessions
- AS-18242 | Multiplayer | The Customer'southward compass is completely empty in a community save
- AS-18627 | Mission Log | When a tracked mission is completed information technology will no longer track the follow-upward missions
ASTRONEER - Gina
Nosotros're happy to denote our first-ever graphic novel, Astroneer: Countdown, published past Titan Comics is now available for pre-order. Place your pre-lodge at the links below, or request it from your local retailer!
US residents tin can identify pre-orders hither.
European residents can place pre-orders hither.
Details
The graphic novel run a risk follows friendly Astroneer 7 as he ventures into the Boreas System. What begins as an epic quest to get together crucial resources turns into a crunch of identity and belonging. Will the discovery of the mysterious fourth dimension-and-infinite bending crystals rescue Seven from his troubles, or will they simply cause more chaos? Readers will also enjoy three curt stories as function of Astroneer: Countdown. Out of Premises, Decaf Noir, and Accept Nosotros Met. Each have office in the wider Astroneer universe and capture the wonder that the game is known for.
Astroneer: Countdown is helmed by a multi-honour-winning creative team. The stories are written by Dave Dwonch (Jenny Zero), David Pepose (Vicious Avengers), Jeremy Lawson (Teen Titans Go! comics), and M. Goodwin (Tomboy); with Xenia Pamfil (Rainbow Brite), Eryk Donovan (Constantine: The Hellblazer), Jeremy Lawson, and M. Goodwin on fine art.
ASTRONEER - Gina
Feature Updates
Gravity World
A new vehicle(?) has been discovered in the wild! This curious contraption seems to exist an evolution on EXO's recreational line of enrichment items, ingeniously augmented with a gyro-stabilized control platform in its interior. While simplistic in its appearance, the Gravity Globe harnesses some of EXO's most avant-garde technologies, allowing information technology to roll against gravity (inside reason), and even perform minor 'hops' to clear minor obstacles. Merely like the more archaic Recreational Spheres, the Gravity Globe is an platonic enrichment activity for all Astroneers (and other sentient beings, where appropriate).
Gravity Globes tin sometimes exist found on EXO wreckage: most commonly on abandoned spaceports, but occasionally fastened to derelict rover chassis (for what purpose remains unknown). They tin can additionally exist acquired via the Merchandise Platform.
- Trade Platform: 8x Astronium
- Shredding Output: 1x Flake
- Power Depict: [ERROR – PROPULSIVE MECHANISM UNRECOGNIZED]
Portable Smelter
A new, rare crafting particular has been added to boost refinement of valuable resources. This small particular is extremely versatile and tin can be used to process nuggets on-the-get in your Haversack, to bootstrap a new base of operations, or as part of an intricate automated production network.
Portable smelters can sometimes be constitute on EXO wreckage while exploring or tin can be caused via the Trade Platform.
- Trade Platform: 8x Astronium
- Shredding Output: 2x Fleck
- Power Describe: 2 Power per 2d
Curious Items
Something... new... has been observed appearing in Abased Backpacks constitute beyond planets in the Sylva System. Information technology'south unclear exactly what has caused these objects to manifest; further data and experimentation are needed. Caution is advised when interacting with [ERROR!%&#HELPHELPHELP]
LRD Behavior
[REDACTED]
New Emote – Dizzy
A new emote - "Dizzy" - has been added to the core game. This emote tin be unlocked by [Mistake – REFERENCE MISSING] which can certainly make an Astroneer get lightheaded!
Store - New Items Available At present!
- New Suit: Galastro Adapt
- New Mask: Mecha Snail
- New Palette: Toasty
- New Emote: Greet the Dawn
EXO F.A.R.K.
It'south time again to gather hard-working Astroneers and band together for EXO Dynamics in the Fuel Acquisition, Renewal & Maintenance consequence! Sturdysquash are in season and can be farmed in majority to be processed in Cauldrangea plants. Send off the products to EXO for points and rewards!
Notice Wild Sturdysquash that can exist harvested for their seeds on Sylva, Calidor, or Atrox; use these seeds to grow offspring that yield Sturdysquash Samples
- Each of the featured planets have a unique variety of Wild Sturdysquash which yield different quantities of seeds
- Sturdysquash Samples tin exist placed in Medium and Large Resource Canisters to go along your farms tidy
Locate Cauldrangea plants on Sylva, Calidor, or Atrox – but beware of the hazards that tend to grow nearby! Use the Cauldrangeas to produce 1 of three types of biofuel.
- Compass navpoints announced to indicate nearby Cauldrangea.
- Cauldrangea can be interacted with to wheel through their current biofuel recipe for production.
- Each of the featured planets accept a unique multifariousness of Cauldrangea with dissimilar product speeds.
Different biofuels can exist produced using different ingredients; the rarer the ingredients, the more the produced biofuel is worth:
- Squasholine: xv Points
Sturdysquash Samples
- Attapetrol: 35 Points
Sturdysquash Samples + Mutant Spiny Attactus Seeds
- Noxothane: l Points
Sturdysquash Samples + Mutant Elegant Spewflower Seeds
EXO Dynamics rewards biofuel contributions with:
- 800 Points – Biofuel Throwback Bundle
Contains cosmetics rewarded from previous years:
• Emote: "Giddyup"
• Chapeau: "Honest Living"
• Cosmetic T4 Shelter: "PUM-KN Shelter"
- 2400 Points – Emote: "Leafage Spring"
- 5600 Points – Visor: "Pollen Count"
- 8000 Points – Hat: "Galastro Cap"
Useful incremental rewards are included along the fashion to bolster your harvesting capabilities. Randomized recurring rewards are available after completing the event – including QT-RTGs & EXO Chips! – for those who desire to continue to produce biofuels.
Quality of Life Improvements
- Duplicating a held item will now also duplicate most items slotted to information technology (excluding items in input/output slots).
- Duplicating an detail that is snapped to a slot while held volition automatically slot the duplicate item.
Creative Mode detail duplication:
- The Enquiry Sleeping room will now automatically pull research items from storage. Valid not-research items (such as crafting resources) can nevertheless exist slotted manually, or by using an auto-arm.
- Items can now be slotted to the Enquiry Bedchamber as soon as a research operation is complete (instead of needing to await for the animation to finish).
Research Bedroom:
- Missions with fundamental items will be automatically tracked
- Missions that are unlocked when a tracked mission is completed volition be automatically tracked.
- Scrolling through the mission/log lists will clamp to the top or bottom entries, instead of wrapping around to the other end.
- The details panel will not have cursor focus when the cursor merely happens to be over it equally the log opens.
Mission/Information Logs:
- 'Extenders' have been renamed to 'Ability Extenders'.
- Power Extenders can now be toggled between directional and networked connections. Doing so will toggle the entire chain of extenders.
(Power) Extenders:
- The mission "Things to Remember" has been refactored to provide a specific objective for each scannable probe.
- An actress descriptive line showing the scanned status of a probe has been added to their tooltips, tracked on a per-player ground.
Wanderer Missions
- EXO Request Platforms now have an additional screen showing the requested items for the current event and their indicate values.
- The icons shown inside its control panel and on the outside of the module now cycle the currently requested items.
EXO Request Platform
- When using a gamepad, detail tooltips will show upwards on a delay when an detail receives proximity focus. (Tooltips are not delayed when focusing on items using the cursor.)
- Tooltips will not brandish for items whose command panels are currently open.
- The collision volumes on near small slots have been tuned with a lower profile, leading to fewer instances of the cursor targeting an unintended slot.
- The resource info tooltip on the Terrain Tool cursor appears more than readily when held over a resource deposit.
- Rover power cables are no longer forced to be directional when attached to non-rover items (like platforms).
- Carte-sliders will now increase/decrease more than quickly the longer input is held.
- Large spaceport structures that tin exist constitute on planets now have functional landing zones.
Other
Bugs:
The following bugs have been fixed equally of version 1.26.107.0:
- Every bit-18152 | Camera no longer swings besides aggressively when player turns at high speeds.
- AS-18104 | Specific relieve no longer Crashes on Load Later U25
- Equally-17996 | Rail & Vehicles | Player is no longer able to trigger the cursor while in a vehicle when cursor is set to toggle manner
- AS-17864 | Field Shelter | Cables | When two field shelters are plugged into eachother the cable will no longer be able to exist extended indefinitely
- As-17671 | Terrain | Standoff | Some items will no longer stage through cave layers when dropped after leaving relevance of afflicted terrain
- As-16878 | Thespian no longer receives "Failed to Bring together: Could not discover user" error if they try to join a session with a friend already in a session hosted by someone non on the actor's friendlist
- AS-16842 | Hoverboard | Multiplayer | Hoverboard tin can no longer be put into a broken country if a client dies and lets their initial backpack disappear with the hoverboard in information technology
- AS-15670 | Chief Menu CMS | MOTD | The championship and link are at present localized in Chinese
- AS-9903 | Leveling Cake | Leveling Block now removes Employ tooltip when the block is drilled into things other than terrain
- AS-9768 | Multiplayer | Customer'due south control panels on modules no longer enters a cleaved state when someone is in a seat attached to a platform while module is performing an operation
- Every bit-9418 | Multiplayer | Control Panels | Control Panels no longer become uninteractable while a user is in a vehicle that the module is attached to
- AS-5801 | Multiplayer | Shuttle | Client will no longer see an active thruster while shuttle is not existence operated when entering relevance of full thruster
- AS-17888 | Localization - The medium shuttle'south description is now correct in Chinese
- Every bit-17329 | Performance | Host's performance no longer degrades a lot for the host subsequently completing the Overcharged mission in a game with at to the lowest degree one client
- Every bit-18165 | Artistic Way | Actor tin can now indistinguishable an item if they open their backpack while belongings it
- AS-18150 | Rails | Crane | Resources and Soil nerveless by a Crane attached to a Rail Train will now transfer to the continued rail cars if the train has moved before using the Crane
- Every bit-18144 | Rails | Missions | Text no longer Overlaps on Data Log in Certain Languages
- Equally-18140 | Localization | XL Wind Turbine no longer Displays Incorrect Amount of Power in Chinese
- As-18138 | Shelter | Art | Shelter Feet Pylons are no longer clipping through the main torso
- AS-18121 | Vehicles | Tooltip for Buggy no longer has a Train Length section
- AS-18117 | Rails | Rail Station | The right trigger slot can now ship trains if there is no rail connection to the left side of the Station
- As-18105 | Performance | Multiplayer | Rails Missions | Host's performance no longer degrades when a client joins when certain Track Missions are agile
- AS-18072 | Rails | Multiplayer | Phantom runway segments can no longer appear in multiplayer games, can be used to travel betwixt multiple planets
- Equally-18067 | Localization | "Recall Failed" is no longer Misspelled in Shine at the Rails Station
- As-17941 | Crash | Crash no longer occurs when a client attempts to join another session while their compass is open
- Equally-17560 | Photographic camera | Artistic Mode | The Right Stick no longer moves both the cursor and the camera after toggling Creative Mode flying while the cursor is active
- AS-17054 | Missions | Wanderer Probes are now Counted on Mission Board
- AS-16970 | Multiplayer | Spaceport | Cable Plugs on Spaceports will now retract if a user fails to connect them to a valid plug port
- Equally-16701 | Exploit | Multiplayer | Ability Switch no longer provides free oxygen to clients
- As-11906 | Repeaters | Count and Delay Repeaters' control panels now allow the value to be changed with controller d-pads, A/D, or the arrow keys
- Every bit-18185 Mission Log | Mission Log listing no longer loops from superlative to the bottom instead of beingness static.
- As-18073 Track | Deleting a Rail Engine or Cart will now remove the Nav Bespeak in Creative Fashion
- AS-18049 Localization | Heave Modernistic is no longer Translated three Unlike Ways in Turkish
- AS-8901 Artistic Mode | Options | Artistic way sliders will now motility quicker
The post-obit is yet a known issue as of version ane.26.107.0
- AS-17386 | Switch | UI | The Reconnect UI does not appear to allow players to reconnect to interrupted multiplayer sessions
- AS-15848 | Hoverboard | Physics | Physics collaborate with the hoverboard differently between UWP and Steam
- AS-18212 | Gravity Globe | Multiplayer | Player can shred an occupied Gravity World if they are already holding information technology when the second thespian enters it
- AS-18155 | Packagers | Packagers show the green indicator light when they are connected to Medium or Big Resource Canisters that have their start resource added to them
- Equally-18148 | Creative Mode | Controller | Backpack stays in front end of the camera when role player launches drone through the pause menu while backpack is open
- AS-18095 | Several things are not saved when the histrion dies and respawns
- AS-18061 | Resource Canister Horns | All resource play the same piano note if the in-game language is set to any Non-English language language
- AS-18023 | CRASH | Dedicated Server | Customer | Customer crash on DS where having a train either enter or leave relevancy on a client's request can cause a Crash.
- As-17916 | Defended Server | Decorators | Drills | Snail Shell specific decorators cannot be destroyed with a client's vehicle drill/paver
- Every bit-17732 | LTEs | Concrete LTE rewards can only be claimed once per machine
- AS-17674 | Vehicles | Catalog and Personal Mission Log are very jittery when cracked while a vehicle is in motion
- AS-17390 | Jump Jet/Hoverboard Combo Leaves Player Hanging in Air later Running Out of Fuel
- AS-17079 | Snail | Terrarium | Sylvie's terrarium has some texture fighting on the grass when viewed at a distance
- Equally-15682 | Vehicle Mission | Mission actors sometimes fail to spawn
- AS-14741 | Multiplayer | Dedicated Server | Terrain | Histrion generated terrain sometimes disappears soon afterwards it was added
- AS-11722 | Artistic Way | Items get stuck when a PlayStation four or Xbox customer spawns the item from a Small, Medium, or Large Printer Crook Plinth
- AS-9517 | Defended Server | Multiplayer | User generated/removed terrain has inconsistent LOD for client when budgeted apace
- AS-738 | Audio | Crane | Crane has no sound furnishings when being interacted with.
ASTRONEER - Gina
Runway System
EXO Dynamics is proud to innovate the make new Rails System! The Runway Organisation brings a new style of transportation to Astroneer that excels at efficiency and convenience. Place rail posts to build out your rail lines, and and then board the new railway vehicles for a hands-free transit experience. And different other vehicles, railway vehicles can travel autonomously, perfect for extending the reach of your automation network. Just that's not all: rail lines themselves bear both oxygen and power, making them an fantabulous way to connect together afar bases and excavation sites like never before!
Railway Vehicles
The Catalog has been updated with two new vehicles custom-built for the Rails System. Railway vehicles can be used individually or chained together into trains up to six vehicles long. But make certain you accept enough power to run them; each vehicle in a railroad train increases its power describe!
Rail Cars
Basic railway vehicle with a medium storage slot. Slower than Rail Engines, but can be chained together in either management.
- Printed on: Medium Printer
- Resources Cost: 2 Resin, 1 Aluminum
- Byte Cost: 1500
- Ability Draw: 1 Power per 2nd
Track Engines
Specialized railway vehicle used for personal transportation and faster trains. Provides a built-in seat, 2x small-scale auxiliary slots, and a headlight. Can just exist placed on the front or back of a train.
- Printed on: Medium Printer
- Resource Cost: 1 Resin, 1 Aluminum, 1 Copper
- Byte Cost: 1000
- Ability Draw: 3 Power per second
Railway Items
Your new railway vehicles won't do much expert without rail lines to ride forth! Fortunately, the Catalog has also been updated with a range of railway items for building out the runway network of your dreams.
Track Posts (Standard & Tall)
The backbone of every rail line. Like tethers, they chain together automatically every bit they're dropped. And don't worry if you left your railroad train back at base; the nearest railroad train can be called to any rail post, at any time!
- Printed on: Small Printer
- Resource Cost: 1 Resin, 1 Aluminum
- Byte Toll: 750
- Bundle Count: 10
Runway Junction
Rail Junctions split rail lines in two, forming a 3-way connection.
- Printed on: Medium Printer
- Resource Price: two Aluminum
- Byte Cost: yard
- Bundle Count: five
Rail Station
The Rail Station offers powerful automation tools to aid in advanced rail logistics, including automatically loading or unloading trains.
- Printed on: Big Printer
- Resource Cost: 2 Titanium, 1 Copper, ane Quartz
- Byte Cost: 2500
Automation
Updates and additions have been made to existing automation systems to accept advantage of the Rails Organisation.
-
Railway Items every bit Sensors
Rail Posts and Stations are equipped with reaction slots that actuate in response to railway vehicles.
-
Railway Item Pin Slots
Rail Junctions are equipped with a pin slot for each of their three connections, giving y'all precise command over when each one is active.
-
Track Station Pin Slots
Rail Stations are equipped with pivot slots that will start a docked train moving in the desired direction.
-
Storage Sensors and Railway Vehicles
When placed on a railway vehicle, the Storage Sensor will monitor storage state across the unabridged train.
Adventure Mode Story + Missions
New missions have been added to the mid-game which send players down a path of logistics investigation and exploration. Travel to the icy wastes of Glacio, the mysterious caves of Calidor, and the whimsical depths of Sylva to learn nigh the importance of railways within EXO Dynamics. Along the way, players will discover new characters who have stumbled upon a mystery that may have greater ramifications for the overall mission of Astroneers.
(Players who have completed "Talking Tungsten" volition automatically receive the new starter mission "Digging Deeper".)
Quality of Life Improvements
- Rover tooltips at present display train length status
- The VTOL now responds properly to local gravity zones
- All Data Logs at present track seen/unseen entries per player
- Bundleable items will no longer snap to the haversack while held, making it easier to place them virtually the graphic symbol
- Particular bundles in the haversack'southward auxiliary slots volition automatically replenish from bundles of the same type in the haversack
- The photographic camera has been improved to amend handle tight spaces, without taking zoom command away from the role player
New SKU: Starter Package!
We're introducing a new Bundle available for all players as a sometime buy.
Includes:
- 750 QBits
- Starter Bundle Accommodate
- Starter Package Palette
Store - New Items Available Now!
New Hats
- Quick Thinking
- Exhaust Port
New Mask
- Cow Plow
New Palettes
- Riveting
- Pearlescent
EXO Automated Mass Product Protocol
The Automated Mass Production Protocol returns! Astroneers are asked to undertake the creation of large quantities of valuable resources nuggets to transport off via the EXO Request Platform in exchange for useful goodies and stylish customizations.
EXO Dynamics has inverse up the resource requests this yr and upgraded their transfer rocket to accept any of the following resource for varying points (per nugget):
- 1 Bespeak – Compound
- three Points – Aluminum
- 5 Points – Tungsten Carbide
- 15 Points – Nanocarbon Blend
All Astroneers present are awarded points when a rocket is launched - cooperation is encouraged for efficiency!
EXO Dynamics rewards contributions with:
- 160 Points – "AMPP Throwback" Bundle –
Contains cosmetics rewarded from the previous yr:
- "Cogpiece" (Mask)
- "Copper Plate" (Palette)
- 480 Points – NEW "Dot Com" Palette
- 960 Points – NEW "Thoughtful" Emote
- 1920 Points – NEW "Forge Ahead" Mask
- Useful incremental rewards forth the way and randomized recurring rewards at the stop of the result – including QT-RTGs, EXO Chips, and useful resources!
Tether Toppers
Tether posts accept been updated to get your automation vibes cranking – log in to experience these temporary decorations that are sure to plough heads!
Bugs
The following is still a known issue as of version 1.25.146.0:
- AS-17846 U25 | Rails | Dedicated Server - Rail anchors can be attached to some plants and stop up bundled to the plant underground
- AS-17954 U25 | Runway | DS - Player is able to stack multiple cars in the same slot of the Rails Station
- Equally-17911 Rails | Multiplayer | Caravans are often in the wrong location or invisible from customer'south perspective on join and rejoin
The following bugs take been stock-still equally of version 1.25.146.0:
General/Misc.
- As-17772 Item Pads | Ability meters on the cable slots of Item Pads are no longer broken
- AS-17748 Packager | Proximity Repeater | Placing multiple packagers on a unmarried item volition no longer cause the detail to indistinguishable into that amount of packagers attached when activated past a proximity repeater
- AS-17485 Photographic camera | At that place is no longer strange behavior with the photographic camera's max zoom distance when exiting tight spaces and loading saves
- Every bit-17736 2022 Automation LTE | Players are now awarded a Splitter when passing 280 points if they had a Medium Resources Canister slotted to the T2 slot when it was launched
- As-16983 Intro Cinematic | Intro cinematic no longer replays if a new actor exits their new session to the principal menu before the persistenplayerdata file is created
- As-15876 Atmospheric Condenser | Output Slot | Players and AutoArms tin no longer place any resource into the Atmospheric Condenser and cause it to stop functioning.
- Every bit-9497 Atmospheric Condenser | Station | Using an atmospheric condenser on the Gateway Station the condenser no longer displays white squares
- AS-8700 Small Solar Panels no longer become asunder when flying between planets with them.
- As-17391 Furnace Output Slot | Players/ AutoArms can no longer place a resource into the Furnace output and cause it to terminate operation.
- AS-15697 VTOL now properly changes orientation in the different gravity volumes in and effectually the gateway engines
Controls
- AS-9458 Keybinding | UI | Semicolon and backquote no longer lack glyphs in tooltips, tutorial prompts, and Astropedia icons
- Equally-16847 Mouse & Keyboard | Dying no longer causes Left Mouse Button to behave like Right Mouse Button
- Every bit-8951 Controller | Soil Centrifuge proximity tooltip volition now appear from different angles
Localization
- Every bit-17876 Achievements | Localization | Trophy text for "Encounter With the Infinite" no longer has a typo in Japanese
- Equally-17758 Localization | Several T1 Storage Items Are now correctly Translated to Chinese
Multiplayer
- As-11273 Multiplayer | Clients are now unable to deploy extenders from AUX slots
- As-7441 Multiplayer | Gateways | Client will no longer die unexpectedly when stepping off power puzzle pillars in completed bedchamber
ASTRONEER - staymighty
Yesterday nosotros posted a tease from our coming update, more details coming soon! Get the game at a disbelieve now and prepare for all the new content!
Run across the full tease video here.
ASTRONEER - Gina
Updates
Controls & Accessibility
This is a long time coming but nosotros did a bunch of work to add (honestly..) basic functionality for controls across all platforms. You can now use mouse and keyboard on console and tin can remap a TON of inputs to completely customize your feel. We did this mainly for accessibility purposes, if you are a player who needs to movement buttons effectually to make sure you tin can enjoy Astroneer, this one is for you <three. Of particular note, you can now make some "hold" actions a toggle to help brand sure you can play with less need to concur multiple buttons down for long periods of time.
- The menu has been updated to include divide tabs for Keyboard / Mouse and Controller settings on a per-platform basis (moved from the full general Options menu where they previously lived)
- Players can now remap controller inputs in the Controller Settings tab of the bill of fare
- Mouse and Keyboard support has been added for players on Xbox, PlayStation and Nintendo Switch
- Back up for remapping of actress mouse buttons has been added
- Players on controller tin can now gear up Virtual Cursor to a toggle
- Players on Mouse and Keyboard tin can now set Camera Orbit functionality to a toggle
Additionally, adding Mouse and Keyboard support to console means people can utilize a diverseness of peripherals if they need. We tested a lot of hardware (thanks so much Q/A team <3) to ensure that you can remap lots of actions to any mouse button or whatsoever keyboard input. The team also tested these changes with the Xbox Adaptive controller which should work cracking on Xbox and PC. (Note: nosotros didn't test everything, and so let united states know if you are having problem with a specific mouse or grand/b!)
Miscellaneous Improvements
Audio Improvements
- T1 Oxygenator, when slotted into the player'south haversack while on, will fade out its audio loop while remaining operational.
Camera Improvements
- The camera handles tight spaces more smoothly, with reduced instances of rapidly zooming in and out.
- The camera now responds intelligently to movement up or downwardly slopes when post-obit the player.
- The photographic camera no longer loses sight of the player when moving at very high speeds.
- General tuning adjustments.
Drill Improvements
- The drill aiming UI now accurately represents the angle of the drill relative to the rover. This ways the tilt indicator on the drill UI no longer drifts as the drill moves to align with it.
- Rovers now maintain a steady speed while drilling, instead of increasingly gaining speed downhill, and outpacing the drill in the process.
- Drilling is now clamped between a maximum up and downwards tilt, in order to forbid the rover from flipping over, or losing traction.
- Drills are automatically disabled if the rover starts to point vertically upwardly or downwardly.
Landing Zone Improvements
- The role player experience when orbiting a planet and selecting landing zones has received an update to improve communication and comprehension
- Landing zones take animated visuals added along with beacons to aid in more than easily locating and selecting them
- Landing zones at present also have tooltips that appear on hover / cursor select
- Landing zones generated from thespian-created Landing Pads (including the starting pad) now take a unique cylindrical shape, icon, and characterization
- For gamepads, a prompt appears to notify players that they must utilise the virtual cursor to select a landing zone
Resources Bytes Update
- Composite resources now have Byte values assigned and tin exist researched in the Research Sleeping accommodation
- All researchable resources accept had their research times changed to v minutes full with Byte values adjusted appropriately
Localization
Trophy/Accomplishment names and descriptions have been updated with new translations in Japanese
Store - New Items Available Now!
New Limited Time Bundle – EXO TECH Parcel
- Control Unit Chapeau
- Grid Lock Palette
- Error Lawmaking Visor
New Accommodate
- Aquatic Suit
New Hat
- Encrypted Creepers
New Emote
- Fish
New Visor
- Biohazard
EXO Relieve Initiative
The EXO Salvage Initiative returns for a express time! EXO accepts a diverseness of salvage types which can either exist collected from exploration or crafted and destroyed or shredded. Astroneers are encouraged to employ the approach that is the most fun for them and send their collected exports off using the EXO Request Platform!
Salvage items are worth different point amounts when shipped:
- 25 Points – Droppings Bundle (5 Points per partial)
- 50 Points – Scrap Nugget
- 100 Points – Debris Parcel (Small / T1)
- 300 Points – Debris Packet (Medium / T2)
EXO Dynamics rewards submissions received with:
- 1500 Points – Salvage Throwback Bundle
Contains cosmetics rewarded from previous year:
- Palette: "Going Dark-green"
- Hat: "Wired"
- 4200 Points – Hat: "CO-N3"
- 8000 Points – Emote: "Finish Sign"
- 14000 Points – Palette: "Prophylactic Orange"
EXO supplies useful items and resources forth the way to boost your recovery or production efforts. Randomized recurring rewards are available after completing the main event including:
- Clay & Graphite
- Copper, Iron, Titanium, Tungsten
- Hydrazine & Jet Packs
- EXO Chips
- Nanocarbon Alloy
- QT-RTGs
Bugs
The following is still a known effect as of version 1.24.29.0:
- [AS-17329] Players may experience performance issues in multiplayer when the Glacio and Atrox Snail missions are active. As a workaround, players tin can consummate the missions to acquire Bestefar and Enoki in single player, afterward which multiplayer operation should render to normal.
The post-obit bugs have been fixed as of version 1.24.29.0:
General/Misc.
- [AS-17298] Cosmetics should now be properly unlocking for Switch players when the requirements are met. Notation: Progress was non being saved properly. Information technology is at present, but unfortunately this set volition non be retroactive, then players will need to consummate the required steps again to unlock their cosmetics.
- [AS-7908] The Sylva gateway engine should at present keep its gratis oxygen even subsequently placing the Geometric Triptych
- [AS-16918] Fixed an issue with automobile arms where they could become into a bad state if the slot they're trying place an object into becomes occupied
- [AS-16975] Players should be much less probable to encounter a natural landing zone without terrain below information technology
- [Equally-17387] Fixed a setting on Switch that may have caused players to hit a salvage size limit earlier than they should have
- [AS-6223] Unsolved EXO Dynamics Inquiry Help boxes now have camera standoff
Visual/VFX
- [Every bit-6361] Finally fixed the bug where the power indicators on the Medium Battery would be misaligned later on traveling to another planet
- [As-7685] Fixed a bug where the start of a tether line did not properly visually connect to platforms
- [Equally-16673] The toxic deject that comes from spewflowers should now gradually dissipate when the player goes out of range rather than disappearing abruptly
- [Every bit-8424] Fixed a visual issue where the backpack was floating a fleck too far behind the body when wearing the Bio, Retro, Command, Frame, and Wanderer suits
Input
- [As-8851] Fixed a problems on controllers where belongings the menu push would rapidly open and close the carte
- [Equally-9092] Players should no longer be able to demark controls to the Windows central
- [AS-17274] Players on Switch can at present use the Left Stick to navigate the Connexion LOST popup
- [AS-17204] Rebinding controls to Right Alt should now testify the appropriate key in the carte du jour
- [Every bit-17205] Rebinding controls to Left Ctrl should now evidence the appropriate key in the menu
UI
- [As-17044] Fixed a bug where the mission log on the starting landing pad would not have a buoy for bachelor rewards for the first mission "Planetfall".
- [AS-17206] Added collision to the Merchandise Platform itemize hologram then information technology should now notice mouseover
- [Every bit-17418] Updated Astropedia pages to employ the correct font in Japanese
- [AS-17388] Fixed some bugs with "Unlocked By" text in the customization bill of fare incorrectly referring to achievements when unlockable through other ways
- [AS-4968] Updated Astroneer desktop icon on Steam to replace an older version. Players may need to delete their current shortcut/icon and create a new version to come across this change.
- [Every bit-7359] Fix a bug in several languages where text would extend outside the bounds of the Controller Disconnected popup box
- [AS-7773] Fixed a issues on PS4 when renaming a save, the placeholder text should now get cleared out once players start entering new text
- [AS-8185] Fixed an issue on PS4 where the educational activity text would spill out of the box in multiple languages when joining a game through the Play Together UI
- [As-14672] The "Stuffed Storage" mission now properly refers to the required item equally "Medium Resource Canister"
- [AS-17146] Added Unlocked Past text to the customization card on Switch for the BNTY-HNTR visor and Power Suited palette
- [AS-8593] -0 is no longer an option on the Brightness or FOV Bias sliders
- [Every bit-17141] Fixed a bug in Astropedia under Resource where the planets listed for Nitrogen extended outside of the box in Japanese
- [AS-17203] Updated the pips under Astropedia pages to utilize a shade of blue consequent with the rest of the game
Multiplayer
- [AS-17197] Fixed an consequence where clients could not interact with a packaged particular placed in the oxygenator slot on the Xenobiology Lab
- [Every bit-14454] Players tin can no longer hot-swap items from another histrion'due south haversack or terrain tool when full
Sound
- [Equally-17022] Spewflower audio should at present stop playing when the take a chance is dug up
- [As-17290] Fixed a bug where audio was not properly playing for the Dance: Shakefield emote
ASTRONEER - staymighty
Now that the Xenobiology Update is out in the globe, we wanted to let you all know that Astroneer is available for Nintendo Switch globally! The Nintendo Switch version is the full version of Astroneer, with all the content we have released to date.
Buy Astroneer on Nintendo Switch
Hither is our Nintendo Switch release trailer:
Nosotros worked tirelessly to bring the game to the platform and we are super happy with the results. Many of the operation improvements we made for Nintendo have been pushed out on all existing platforms.
Likewise, because we know you lot are going to ask, two answers:
one. Here is some gameplay:
ii. There is no cross play between Steam and Nintendo Switch and we don't take whatsoever plans for it at this time. We are at present focused on our next update which we share details about before long!
Also to close out: nosotros made some rad custom Nintendo Switch kits to celebrate our launch. We are giving them abroad over the coming weeks so pay attending to our social channels for chances to win. We have a giveaway agile correct at present (For USA just) but we are working on a way to make the time to come giveaways available in all regions.
{LINK REMOVED}Enter the giveaway here!
Ok that is all I take for now. Nosotros celebrated our 3rd ceremony since releasing into 1.0 this week and we tin can't look to tell you what we accept in store for you next.
-jt
ASTRONEER - Gina
Xenobiology Update Hotfix
Release Notes 1.23.132
The post-obit bugs have been fixed equally of version 1.23.132.0:
Accomplishment/Trophy Rewards
- [AS-17194] Fixed a bug with some achievement rewards that were unlocked while offline getting relocked the next time players connected online. This volition not retroactively unlock items whose achievements were already completed, so players volition either demand to complete the required deportment again, or contact player support for help.
Controller
- [Every bit-17152] Fixed a bug where players using a controller could not close the Qbit store menu (this did not affect Switch players)
Snails
- [Equally-16311] Fixed a bug where Enoki's (Atrox Snail) buff would get removed when the player sits in whatsoever seat
- [Equally-17157] Fixed the upshot where a resources nugget could go stuck in the Xenobiology Lab
- [AS-17199] Slotting a seed on tiptop of Enoki's terrarium no longer causes the buff to stack, giving players super speed and spring height
Crashes
- Fixed various crashes: [AS-17173], [AS-17174], [AS-17177], [AS-17178]
Dedicated Servers
- [Every bit-17198] Fixed an consequence where compass navpoints were not properly showing up on servers. This could still happen occasionally, simply should exist less frequent, and can be worked effectually past restarting the server.
Audio
- [AS-17155] Reverb has been restored to cave layers on all platforms, except for Switch, where this is intentionally disabled for performance reasons.
Localization
- [Equally-17147] Stock-still a bug in the Astropedia on the Sylva folio where the Japanese translation for ability would extend past the bounds of the box
- [Equally-17041] Fixed an inconsistency in Dutch, where two different words were being used every bit the translation for Compound
- [AS-11905] Fixed an incorrect translation for the gas canisters in Spanish
- [AS-17142] New Japanese translation for "Steel"
- [AS-17143] Updated Japanese translation for general Platform description
- [Every bit-16909] Fixed an inconsistency in the French translation for "packager"
- [AS-17099] Fixed an event in Japanese where the Medium Shredder had the incorrect value for power usage
- [Equally-17115] Fixed a problems where "Visit the Unidentified Satellite" was missing all non-English translations in the mission log
- [Every bit-17117] Stock-still a bug where in that location was an wrong translation in Dutch on the Glacio planet tooltip in the solar system view. This translation fault was giving players bad info nigh ability sources on Glacio.
The post-obit is still a known effect equally of version 1.23.132.0:
- [AS-17175] For Steam players: There were a number of crashes related to players who had a modernistic loader installed. Astroneer doesn't support mods, so if yous are having persistent crash problems, make sure you lot disable any installed mods. This shouldn't touch players without mods so if you are crashing don't hesitate to reach out to us at back up@systemera.net!
- [Equally-17197] Clients cannot collaborate with oxygenator on the Xenobiology lab when it'south packaged. This can be worked around by ane. Hosts interacting with the packaged item (if not on a server) 2. Using an auto-arm to remove the packaged item or 3. Using a proximity repeater to open the packaged detail
ASTRONEER - Gina
Feature Updates
Galastropods
"Space Snails" are now a function of the universe of Astroneer. Players have the opportunity to gain these unique and highly adaptable creatures as permanent companions that also give benefits to their caretakers.
Full Tummies & Companion Benefits
Each Galastropod loves treats and will become extra happy and energized when fed. While a Galastropod is full, players receive a unique benefit to aid in their adventures. Galastropods too have favorite foods which will extend the duration of their benefit when fed.
Chance Way Story
Begin a new adventure to retrieve unique Galastropoda specimens and investigate the mystery behind their appearance.
Update-Specific Intro Cinematic
We've added a new cinematic that will display the get-go time players offset the game later on receiving this update. This doesn't replace the original intro cinematic for brand new players, which will still play their first time.
New Missions
Fresh content has been added to the early game to launch players on a journey of snail discovery beyond the solar system!
Mission Items + Call back Rewards
Certain new missions now have required items and/or permanent rewards. Both of these allow players to respawn them at the nearest landing pad for their convenience (or if they've misplaced them). Mission items are limited to a single item per save, while permanent rewards are available as a single item per player.
Creative Mode
Galastropods are immediately available for access in Creative Mode via the Catalog in the "Discoveries" tab (2nd from the right).
Nintendo Switch
Astroneer is at present available on Nintendo Switch! You can buy it here: https://www.nintendo.com/games/detail/astroneer-switch/
This update coincides with the release of Astroneer for Nintendo Switch and serves every bit its Day One patch. Physical copies of Astroneer incorporate content upwards through Update 19; players will demand to connect and download this update to too receive any changes from the intervening releases.
Astroneer's Tertiary Ceremony
Wow! Information technology's been almost three years since 1.0… can you believe it?! This February, nosotros've got a celebratory cosmetic to share with players, from our center to your head. Players logging in during a specific Anniversary time frame will become it for free – watch our socials for more details (Twitter, Discord, etc.)!
Store - New Items Available Now!
-
New Limited Time Bundle
SNAIL PALETTES! Arrive sync with your favorite snail with matching palettes! Parcel includes:
• Woods Friend
• Catholic Companion
• Desert Dweller
• Regal Regalia
• Mystic Moon
• Frosted Familiar
• Peculiar Pal
-
New Hats
• Friendly Beat
• Lunar Trounce
• Spicy Shell
• Fancy Shell
• Sweetness Shell
• Chilly Shell
• Strange Shell
• Extra Eye
-
New Mask
• Friendly Face up
-
New Visor
• Biohazard
Miscellaneous
-
Functioning
A broad variety of performance efforts have been undertaken to support the Switch release and to generally improve player experience for every platform. Players should find improved loading times, especially on consoles.
-
"Glutinous" Terrain Set up
We've literally moved the heavens to fix the consequence some players feel which cause them to go "stuck" at seemingly random points while moving. This fix but applies to new saves for the fourth dimension existence; former saves should be unaffected.
-
Hazardous Flora Farming
All chancy flora has been updated to produce multiple seeds to let for easier cultivation. Seed growth times have likewise been reduced (to feed your hungry snails!)
-
Orbital View
Planets take a larger collision volume when selecting them from solar arrangement view, which should make them easier to select, especially when using a controller
-
Updated Localization
Japanese, Korean, Simplified Chinese
Bugs
The following is still a known issue as of version one.23.107.0:
- [Every bit-17036] The Vesania Galastropod's vitrify can conflict with the ability to respawn at the nearest shelter when it's active
- [Equally-16970] Cables on spaceports tin break for clients in multiplayer games if they are picked up simply non plugged into anything. Players can work around this past leaving and rejoining the session
The post-obit bugs have been stock-still equally of version 1.23.107.0:
UI
- [Every bit-16742] Stock-still an issue on Xbox I where the mission log screen that is displayed in Creative Mode was improperly displaying in some languages
Multiplayer
- [Every bit-16895] Fixed a bug where clients were not seeing the beacons from field shelters when in orbital view.
Missions
- [AS-16846] The "From Sparse Air" mission volition now only complete if gas is produced by an Atmospheric Condenser
- [Every bit-16661] Mission text in the mission log volition now go along its uppercasing when the mission is completed.
Miscellaneous
- [Every bit-16889] Stock-still a problems where the bumpy variant of the Sturdy squash seed was misaligned when slotted
- [Equally-16639] Fixed a bug where players were not unlocking the Wanderer Suit when playing offline or with a poor connexion
- [AS-16298] Fixed an exploit where Used Solid Fuel Thrusters were yielding more scrap from shredding than it cost to learn the resources required to arts and crafts them from the Trade Platform. Both new and used Solid Fuel Thrusters volition now produce one.5 bit nuggets when shredded.
- [As-11904] Small-scale canisters no longer bladder when placed onto medium canisters by an motorcar arm.
- [AS-7313] Fixed a bug where multiple packagers attached to an object when packaged would cause the actress packager(southward) to become broken and unusable.
- [AS-7306] Fixed a standoff issue where items placed next to Daggeroot hazards could become impossible to interact with.
- [AS-7163] Fixed a bug where Spaceport POIs were either not spawning at all or at greatly reduced rates. Players should now see these much more than frequently!
ASTRONEER - Gina
Holiday UPDATE 003
Update 1.22.65.0 Release Notes
Project CHEER Delivery Consequence
EXO Dynamics is once more requesting the assistance of Astroneers for a holiday toy drive! Retrieve scattered toys from errant shipping containers or print your own for delivery via the EXO Request Platform module.
Container crash sites have been reported on Sylva, Desolo, Calidor, and Glacio with numerous toys scattered about. Industrious Astroneers can create fresh toys via the Small Printer using Scrap and other resources.
Some unique containers have been spotted on Sylva, Desolo, and Calidor which weren't included on known shipping manifests. Weird.
Packaged toys are worth different point amounts when shipped:
- xx Points – Automaton 001s & 002s
- 35 Points – Cubic Objects
- fifty Points – Stellar Objects
- 75 Points – Cosmic Baubles
- 125 Points – Astral Figurines
EXO Dynamics rewards packages received with:
- 1500 Points – Vacation Throwback Bundle
Contains cosmetics rewarded from previous years:
- Palette: "Tinsel Town"
- Chapeau: "Festive Chapbow"
- Visor: "Baublehead"
- 3500 Points – Hat: "Boreal Beanie"
- 6500 Points – Mask: "Pudding Warmer"
- Too, like in previous years, all package points will become towards unlocking a global total that will grant everyone in the customs a FEZHANT chapeau! We will exist tracking progress via social media and so when you consummate the issue, you tin continue sending rewards to assistance make sure the gift gets unlocked for everyone!
EXO supplies useful items and resource forth the way to boost your recovery or production efforts. Randomized recurring rewards are bachelor later on completing the main event including:
Tether Toppers
A favorite tradition has returned - log in for some extra seasonal cheer on your tether lines. Make cool designs, revel in their glow, and be merry!
EXO Outfitters - New Items Available At present!
New Hats
- Astrodome
- Fascinating
- Jacked In
New Mask
- Landing Light
New Palettes
- Galactic Glam
- Eclipse
Bugs
The following are known issues equally of version 1.22.65.0:
- [Equally-14672] The "Blimp Storage" mission objective incorrectly refers to "Medium Canister Storage" instead of "Medium Resource Canister"
- [Every bit-17082] The "Misplaced" Cargo object's description isn't localized for every linguistic communication
The following bugs accept been fixed as of version 1.22.65.0:
Multiplayer
- [As-16839] Fixed an result that was occurring on Dedicated Servers where motion and elapsing of the jump jet heave was not behaving every bit expected
Localization
- [Equally-15719] Fixed an issue where the clarification for the "Through the Looking Glass" mission was non properly localized in several languages
Miscellaneous
- [Every bit-15017] Fixed a bug that could sometimes occur in older saves where an EXO Request Platform would phone call down the incorrect rocket model
- [Every bit-16672] Slotted seeds should no longer have their despawn timers triggered when terrain is deformed near them
- [As-16698] Items slotted on the terrain tool should no longer go activated by the proximity repeater
...
...
Source: https://store.steampowered.com/news/?appids=361420&appgroupname=ASTRONEER&feed=steam_community_announcements

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